This series remains a lot of fun, very fast paced with action-packed plots, even while it gets a bit less plausible with each installment. None the less, Guns of the Valpian has a great deal of appeal. It moves so fast that we can glide right over the impossible bits.
Captain John Duggan is trapped beyond the wormhole with his ship Crimson destroyed. He vows to his crew to bring them home. He organizes the crew to steal a Dreamer warship, manages to figure out how to work it, then manages to get past the blockading Dreamers and get back home.
If we want to poke holes in this there are plenty. Could a crew figure out an alien warship fast enough and well enough to fight off several enemy ships? Could the humans now on the alien ship, back in our home space, be able to send a message to their leadership? How would they know where to send such as message when the alien ship would not have our planets’ communication coordinates? And so on. It’s a tribute to author James’ style and ability that we don’t toss the book aside when we hit some of these less-viable plot points. Instead I kept reading and immediately purchased book 7 when finished.
4 Stars
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